Computer Science Lesson Plan
Class: 6 - Lesson: 6 Basic Programming (Joining Properties of Blocks, Directions, Simple Loop, For Loop)
One or two classes (teacher's decision).
Internet connection, Blockly Games, Code.org, dice.
Students should know:
1. Connect all the properties of the related pictures.
1. Play the dice game for looping, to understand loops.
1. How will the person reach the goal?
1. How will the Angry Bird reach the pig?
1. How will the person reach the goal?
1. How will the squirrel reach the nuts?